]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/Actors/StandardShip.cs
Removes spaces.
[rbdr/super-polarity] / Super Polarity / Actors / StandardShip.cs
diff --git a/Super Polarity/Actors/StandardShip.cs b/Super Polarity/Actors/StandardShip.cs
deleted file mode 100644 (file)
index ef2fe7f..0000000
+++ /dev/null
@@ -1,155 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Content;
-using System.Security.Cryptography; 
-
-namespace SuperPolarity
-{
-    class StandardShip : Ship
-    {
-
-        protected bool Flashing;
-        protected int ChangeRate;
-        protected int CurrentTime;
-        public int AngleChangeProbability;
-        protected int BouncePadding;
-        protected float RotationFactor;
-        protected Random Random;
-        protected bool AddingAngle;
-
-        public StandardShip(SuperPolarity newGame) : base(newGame) {}
-
-        public override void  Initialize(Texture2D texture, Vector2 position)
-        {
-            base.Initialize(texture, position);
-
-            var cryptoResult = new byte[4];
-            new RNGCryptoServiceProvider().GetBytes(cryptoResult);
-
-            ChangeRate = 50;
-            AngleChangeProbability = 50;
-            BouncePadding = 0;
-            MaxVelocity = 2;
-            CurrentTime = 0;
-            RotationFactor = (float) (3 * Math.PI / 180);
-            Random = new Random(BitConverter.ToInt32(cryptoResult, 0));
-            AddingAngle = true;
-        }
-
-        public override void Magnetize(Ship ship, float distance, float angle)
-        {
-            if (ship.GetType() == typeof(MainShip)) {
-                base.Magnetize(ship, distance, angle);
-            }
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            CurrentTime += gameTime.ElapsedGameTime.Milliseconds;
-            if (!Magnetizing)
-            {
-                AutoMove();
-                BounceBack();
-            }
-            ChangeAngle();
-            Position += Velocity;
-            UpdateBox();
-            Magnetizing = false;
-
-            if (Flashing)
-            {
-                Color = new Color(255, 255, 255, 128);
-                Flashing = false;
-            }
-            else
-            {
-                Color = Color.White;
-            }
-        }
-
-        protected void AutoMove()
-        {
-            float newAngle = Angle;
-
-            if (CurrentTime < ChangeRate)
-            {
-                return;
-            }
-
-            if (Random.Next(AngleChangeProbability) == 2)
-            {
-                AddingAngle = !AddingAngle;
-            }
-
-            CurrentTime = 0;
-
-            if (AddingAngle)
-            {
-                newAngle += (float) ( Random.NextDouble() * RotationFactor);
-            }
-            else
-            {
-                newAngle -= (float) (Random.NextDouble() * RotationFactor);
-            }
-
-            Velocity.X = (float) (MaxVelocity * Math.Cos(newAngle));
-            Velocity.Y = (float) (MaxVelocity * Math.Sin(newAngle));
-        }
-
-        protected void BounceBack()
-        {
-            if (Position.X + Width < -BouncePadding && Velocity.X < 0)
-            {
-                Velocity.X = -Velocity.X;
-            }
-
-            if (Position.Y + Height < -BouncePadding && Velocity.Y < 0)
-            {
-                Velocity.Y = -Velocity.Y;
-            }
-
-            if (Position.X > game.GraphicsDevice.Viewport.Width +  BouncePadding && Velocity.X > 0)
-            {
-                Velocity.X = -Velocity.X;
-            }
-
-            if (Position.Y > game.GraphicsDevice.Viewport.Height + BouncePadding && Velocity.Y > 0)
-            {
-                Velocity.Y = -Velocity.Y;
-            }
-        }
-
-        public override void Collide(Actor other, Rectangle collision)
-        {
-            if (Dying)
-            {
-                return;
-            }
-
-            if (other.GetType() == typeof(MainShip))
-            {
-                Die();
-                return;
-            }
-
-            if (other.GetType() == typeof(Bullet))
-            {
-                var theBullet = (Bullet)other;
-                TakeDamage(theBullet.Power);
-                Flashing = true;
-            }
-        }
-
-        protected override void Die()
-        {
-            ActorManager.CheckOut(this);
-            Renderer.CheckOut(this);
-            game.Player.AddScore(Value);
-            game.Player.AddMultiplier(1);
-        }
-    }
-}